Game developers with AI expertise

Software with AI. Local where it counts.

We bring AI models into your software, make your knowledge searchable with RAG, automate recurring workflows and advise teams who build software with AI agents. Entirely on your own hardware if you wish. For small companies just as much as for large ones.

Services

From the idea to the running application

Local, as an external service or combined: your task and the data you may use decide the solution. We measure quality on your own use case. Small companies can start small too: with a single, clearly limited task.

A small start: the pilot in four steps →

Projects

Selected projects

From a published game to AI solutions in the daily work of a specialist publisher's newsroom.

Technology

What we build projects with

We choose the technology to fit the task. These are the tools we use in current and completed projects.

  • Local AI

    Models on your own hardware: language, image, 3D and audio.

    • llama.cpp
    • ggml
    • stable-diffusion.cpp
    • Ollama
    • PyTorch
    • CUDA
    • ROCm
    • Vulkan
  • Knowledge & agents

    Search with verifiable sources and tools for AI agents.

    • RAG
    • MCP
    • LanceDB
    • Tantivy
    • Sentence-Transformers
    • Docling
    • Pydantic AI
  • Applications & web

    Back ends, user interfaces and operations, from prototype to production.

    • Python
    • .NET
    • FastAPI
    • ASP.NET Core
    • axum
    • React
    • TypeScript
    • WebView2
    • Windows API
    • PostgreSQL
    • Docker
  • Engines & 3D

    Real-time graphics, simulation, 3D models and tools for games.

    • Rust
    • C++
    • wgpu
    • Vulkan
    • egui
    • OpenXR
    • glTF
    • Unreal Engine
    • Blender
    • 3ds Max
    • ZBrush
    • Substance Painter
    • Photoshop

Games & real-time 3D

From game development: the most out of every piece of hardware

In games, every millisecond counts. We bring that experience to AI applications: performance is the key to apps that respond instantly, even when the model runs on your own hardware. That is why we love Rust. Where we come from: real-time visualisation, product presentations and VR demos for agricultural machinery and architecture.

How we work

High output with AI agents. Every step reviewed.

We develop in a fixed process: a second, independent model reviews every step against the plan before work continues.

  1. Plan before code

    Goal, scope and acceptance criteria are fixed before an agent starts.

  2. Small steps

    Implementation with tests, version control and documented progress.

  3. Independent curator

    A second model reviews every step and blocks it when something is wrong.

  4. Humans decide

    A passing build does not replace a review by people who know the subject.

More about how we work →

Contact

Which task should your AI solve?

Tell us about your use case and your data: whether your company is small or large, whether it is a single task or a whole project. We will get back to you personally with a proposal for getting started.

info@masterbrain-bytes.com

Masterbrain Bytes GmbH & Co. KG

Hülsebrockstraße 2–8
48165 Münster

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